In the upcoming sci-fi horror, The Callisto Protocol, not only your aim but also your melee talents are requirements for survival.
In an interview, Ben Walker, design director for The Callisto Protocol, mentioned more details about in-game fights talking to Game Informer (opens in new tab). These are “more survival oriented” and furthermore the “general tone” should refer to the fighting aspects. Therefore, it is logical that “almost half of the confrontations are fought in hand-to-hand combat”.
Of course, that’s not to say players won’t be equipped with proper ammo and ranged weapons. However, according to Walker “you have to use your bullets wisely. Also, we’ve included melee combos pushing enemies away as soon as they’re completed. This gives you the possibility to attack quickly and hit the enemy with one shot. clean.”
During the conversation, the design director also talked about the inclusion of the PS5’s DualSense controller. “We’re using everything to the fullest,” Walker said. “As satisfying as it is to get visual and auditory feedback, feeling like it really adds an extra layer and the controller gives us the opportunity to do that, so we’re working as hard as we can to incorporate all those little nuances and make sure they really stand out using the controller.” controller.”
As for the details, Walker adds, “Since we have melee combat, we want to implement feedback on breaking bones, for example. So you can feel it using the controller, right? So when you take the appropriate action, you can hear that little crack with the controller.”
Same old Dead Space comparison
While we could see more of the upcoming sci-fi horror in the recent past, there has also been a rise in critics regarding the similarities to Dead Space, whose remake is due out early next year.
This comes as no surprise to us – as in addition to the atmospheric similarity, the developer, Striking Distance Studios, also has some Dead Space veterans on board. Including studio director Glen Schoflied, who was previously the CEO of development studio Dead Space Visceral Games.
However, with the latest details about the fights, more and more unique features are introduced. in an interview with PCGamesN (opens in new tab)Striking Distance creative director Chris Stone also commented on the comparison and similarities.
Stone pointed out that the team “has grown and evolved as game creators and artists over the last 10 to 15 years, which we’ll see when the Callisto Protocol falls.” He also added that he believes the game will be able to create its own identity through the hybrid combat system, its story and graphics, setting it apart from similar titles.
“We developed a deep combat system combining melee and ranged combat with a gravity weapon called the GRP (‘Grip’) that would allow players to easily switch between weapons,” explained Stone.
“Are you low on ammo? Grab an enemy and pull them towards you for a devastating blow with the stun stick. Get surrounded? Throw an enemy across the room or shoot their legs to get some air. And if you see other hazards around, pick up an enemy and throw them to finish them on the spot.”
It looks like there will be no shortage of creative death options in the next game. The first gameplay during Summer Game Fest also gave us a look at what to expect – a very gory and visceral one we could add. So it doesn’t seem surprising that the combat system further promotes this violent tone.
Last but not least, the spooky sci-fi spectacle isn’t far off, as The Callisto Protocol is set to release later this year on December 2nd for PS4, PS5, Xbox One, Series X|S, and PC.